Info: 'That file can’t be replace because it is in use or locked. Please choose another name.'
DITL_2005.txt
Items: (5 entries)
0:
Bounds: x1=227, y1=111, x2=292, y2=131
Type: 4
Info: 'Exit'
1:
Bounds: x1=22, y1=111, x2=155, y2=131
Type: 4
Info: 'Fill Out Order Form'
2:
Bounds: x1=23, y1=14, x2=291, y2=30
Type: -120
Info: 'This copy of FloorTiles is registered to:'
3:
Bounds: x1=24, y1=32, x2=292, y2=48
Type: -128
Info: ''
4:
Bounds: x1=15, y1=63, x2=302, y2=95
Type: -120
Info: 'If you would like to order additional copies of FloorTiles, click “Fill Out Order Form”.'
DITL_2004.txt
Items: (3 entries)
0:
Bounds: x1=215, y1=77, x2=288, y2=97
Type: 4
Info: 'Try Again'
1:
Bounds: x1=22, y1=77, x2=90, y2=97
Type: 4
Info: 'Exit'
2:
Bounds: x1=16, y1=12, x2=289, y2=64
Type: -120
Info: 'Sorry, that code didn’t work. Make sure both the code and your name are typed correctly.'
DITL_2003.txt
Items: (3 entries)
0:
Bounds: x1=231, y1=71, x2=291, y2=91
Type: 4
Info: 'OK'
1:
Bounds: x1=13, y1=13, x2=294, y2=49
Type: -120
Info: 'Code accepted. This copy of FloorTiles is now registered.'
2:
Bounds: x1=13, y1=58, x2=118, y2=75
Type: -120
Info: 'Thanks again!!'
DITL_2002.txt
Items: (12 entries)
0:
Bounds: x1=358, y1=228, x2=433, y2=248
Type: 4
Info: 'Done'
1:
Bounds: x1=259, y1=228, x2=334, y2=248
Type: 4
Info: 'Save As...'
2:
Bounds: x1=158, y1=228, x2=233, y2=248
Type: 4
Info: 'Print...'
3:
Bounds: x1=9, y1=15, x2=263, y2=94
Type: 16
Info: 'NameAddressCity, State, Zip'
4:
Bounds: x1=9, y1=106, x2=263, y2=122
Type: 16
Info: 'E-mail address'
5:
Bounds: x1=271, y1=12, x2=443, y2=81
Type: -128
Info: ''
6:
Bounds: x1=278, y1=88, x2=400, y2=105
Type: -120
Info: 'Number of copies:'
7:
Bounds: x1=404, y1=88, x2=440, y2=104
Type: 16
Info: '1'
8:
Bounds: x1=333, y1=116, x2=412, y2=131
Type: -120
Info: 'Total due: $'
9:
Bounds: x1=409, y1=115, x2=444, y2=132
Type: -128
Info: ''
10:
Bounds: x1=9, y1=132, x2=51, y2=148
Type: -120
Info: 'Note:'
11:
Bounds: x1=8, y1=148, x2=443, y2=218
Type: -128
Info: ''
DITL_2001.txt
Items: (6 entries)
0:
Bounds: x1=176, y1=161, x2=241, y2=181
Type: 4
Info: 'Register'
1:
Bounds: x1=19, y1=160, x2=77, y2=180
Type: 4
Info: 'Cancel'
2:
Bounds: x1=30, y1=94, x2=230, y2=110
Type: 16
Info: 'Your name'
3:
Bounds: x1=30, y1=126, x2=230, y2=142
Type: 16
Info: 'Your registration code'
4:
Bounds: x1=28, y1=30, x2=223, y2=82
Type: -120
Info: 'Please enter your name and registration code EXACTLY as you received them from me.'
5:
Bounds: x1=28, y1=7, x2=219, y2=24
Type: -120
Info: 'Thank you for your support!'
DITL_2000.txt
Items: (6 entries)
0:
Bounds: x1=209, y1=147, x2=342, y2=167
Type: 4
Info: 'Fill Out Order Form'
1:
Bounds: x1=99, y1=147, x2=186, y2=167
Type: 4
Info: 'Enter Code'
2:
Bounds: x1=15, y1=147, x2=80, y2=167
Type: 4
Info: 'Not Yet'
3:
Bounds: x1=9, y1=31, x2=347, y2=134
Type: -128
Info: ''
4:
Bounds: x1=42, y1=8, x2=314, y2=24
Type: -120
Info: 'This is an unregistered copy of FloorTiles'
5:
Bounds: x1=203, y1=140, x2=348, y2=173
Type: -128
Info: ''
DITL_503.txt
Items: (2 entries)
0:
Bounds: x1=271, y1=43, x2=329, y2=63
Type: 4
Info: 'Sorry!'
1:
Bounds: x1=70, y1=14, x2=329, y2=34
Type: -120
Info: 'FloorTiles requires System 7.0 or later.'
DITL_501.txt
Items: (4 entries)
0:
Bounds: x1=235, y1=54, x2=293, y2=74
Type: 4
Info: 'OK'
1:
Bounds: x1=230, y1=49, x2=298, y2=79
Type: -128
Info: ''
2:
Bounds: x1=62, y1=5, x2=299, y2=40
Type: -120
Info: '^0^1'
3:
Bounds: x1=15, y1=17, x2=47, y2=49
Type: -96
Info: ' '
DITL_500.txt
Items: (5 entries)
0:
Bounds: x1=214, y1=50, x2=272, y2=70
Type: 4
Info: 'OK'
1:
Bounds: x1=141, y1=50, x2=199, y2=70
Type: 4
Info: 'Cancel'
2:
Bounds: x1=62, y1=5, x2=278, y2=39
Type: -120
Info: '^0^1'
3:
Bounds: x1=209, y1=45, x2=277, y2=75
Type: -128
Info: ''
4:
Bounds: x1=15, y1=17, x2=47, y2=49
Type: -96
Info: ' '
DITL_300.txt
Items: (19 entries)
0:
Bounds: x1=212, y1=255, x2=341, y2=275
Type: 4
Info: 'Clear High Scores'
1:
Bounds: x1=92, y1=255, x2=150, y2=275
Type: 4
Info: 'Cancel'
2:
Bounds: x1=53, y1=20, x2=311, y2=36
Type: -120
Info: 'Clear the high scores for these games:'
3:
Bounds: x1=9, y1=53, x2=105, y2=69
Type: -120
Info: 'Match Sides:'
4:
Bounds: x1=9, y1=118, x2=118, y2=134
Type: -120
Info: 'Match Corners:'
5:
Bounds: x1=9, y1=183, x2=118, y2=199
Type: -120
Info: 'Pathways:'
6:
Bounds: x1=34, y1=71, x2=185, y2=89
Type: 5
Info: 'Big Board, Timer'
7:
Bounds: x1=187, y1=71, x2=340, y2=89
Type: 5
Info: 'Small Board, Timer'
8:
Bounds: x1=34, y1=90, x2=185, y2=108
Type: 5
Info: 'Big Board, No Timer'
9:
Bounds: x1=187, y1=90, x2=351, y2=108
Type: 5
Info: 'Small Board, No Timer'
10:
Bounds: x1=34, y1=136, x2=185, y2=154
Type: 5
Info: 'Big Board, Timer'
11:
Bounds: x1=187, y1=136, x2=340, y2=154
Type: 5
Info: 'Small Board, Timer'
12:
Bounds: x1=34, y1=155, x2=185, y2=173
Type: 5
Info: 'Big Board, No Timer'
13:
Bounds: x1=187, y1=155, x2=351, y2=173
Type: 5
Info: 'Small Board, No Timer'
14:
Bounds: x1=34, y1=201, x2=185, y2=219
Type: 5
Info: 'Big Board, Timer'
15:
Bounds: x1=187, y1=201, x2=340, y2=219
Type: 5
Info: 'Small Board, Timer'
16:
Bounds: x1=34, y1=220, x2=185, y2=238
Type: 5
Info: 'Big Board, No Timer'
17:
Bounds: x1=187, y1=220, x2=351, y2=238
Type: 5
Info: 'Small Board, No Timer'
18:
Bounds: x1=203, y1=247, x2=351, y2=284
Type: -128
Info: ''
DITL_229.txt
Items: (4 entries)
0:
Bounds: x1=108, y1=192, x2=199, y2=212
Type: 4
Info: 'OK'
1:
Bounds: x1=0, y1=0, x2=307, y2=225
Type: -64
Info: ' Ì'
2:
Bounds: x1=105, y1=95, x2=162, y2=110
Type: -128
Info: ''
3:
Bounds: x1=66, y1=123, x2=305, y2=140
Type: -128
Info: ''
DITL_159.txt
Items: (12 entries)
0:
Bounds: x1=288, y1=257, x2=346, y2=277
Type: 4
Info: 'OK'
1:
Bounds: x1=281, y1=251, x2=351, y2=283
Type: -128
Info: ''
2:
Bounds: x1=10, y1=10, x2=112, y2=40
Type: -128
Info: ''
3:
Bounds: x1=121, y1=20, x2=211, y2=34
Type: -120
Info: 'Pathways:'
4:
Bounds: x1=296, y1=106, x2=336, y2=146
Type: -128
Info: ''
5:
Bounds: x1=296, y1=179, x2=336, y2=219
Type: -128
Info: ''
6:
Bounds: x1=9, y1=52, x2=351, y2=102
Type: -120
Info: 'You’ll want to avoid “dead ends” in your pathways. A dead end is defined as any tile that is part of a pathway, but is connected to the pathway by only'
7:
Bounds: x1=9, y1=101, x2=281, y2=165
Type: -120
Info: 'one other tile. Rather than disappearing with the rest of the pathway, dead end tiles will become “Dead Tiles” which can no longer be removed from the board.'
8:
Bounds: x1=9, y1=175, x2=276, y2=240
Type: -120
Info: 'Occasionally you will get a “Magic Tile”. Wherever you place one of these, any adjacent tiles (except Dead Tiles) will disappear. '
9:
Bounds: x1=287, y1=148, x2=349, y2=164
Type: -120
Info: 'Dead Tile'
10:
Bounds: x1=281, y1=221, x2=352, y2=237
Type: -120
Info: 'Magic Tile'
11:
Bounds: x1=296, y1=107, x2=336, y2=147
Type: -128
Info: ''
DITL_158.txt
Items: (7 entries)
0:
Bounds: x1=287, y1=258, x2=345, y2=278
Type: 4
Info: 'More'
1:
Bounds: x1=281, y1=252, x2=351, y2=284
Type: -128
Info: ''
2:
Bounds: x1=11, y1=10, x2=113, y2=40
Type: -128
Info: ''
3:
Bounds: x1=121, y1=19, x2=210, y2=34
Type: -120
Info: 'Pathways:'
4:
Bounds: x1=11, y1=52, x2=192, y2=197
Type: -120
Info: 'The object of the game is to build “pathways” of a single color from the top to the bottom of the grid. When a pathway is com- pleted, all the tiles that make up that pathway disappear. The more tiles you make disappear, the'
5:
Bounds: x1=200, y1=41, x2=350, y2=191
Type: -128
Info: ''
6:
Bounds: x1=11, y1=196, x2=351, y2=246
Type: -120
Info: 'the more tiles you can place before the board is full, and the higher your score will be. The game is over when the board is full.'
DITL_157.txt
Items: (12 entries)
0:
Bounds: x1=287, y1=260, x2=345, y2=280
Type: 4
Info: 'More'
1:
Bounds: x1=281, y1=254, x2=351, y2=286
Type: -128
Info: ''
2:
Bounds: x1=10, y1=9, x2=112, y2=39
Type: -128
Info: ''
3:
Bounds: x1=121, y1=18, x2=206, y2=35
Type: -120
Info: 'Pathways:'
4:
Bounds: x1=12, y1=43, x2=252, y2=110
Type: -120
Info: 'The playing pieces in Pathways are 4-section, 2 color (or pattern) tiles, the color of each section randomly selected from 4 possible colors:'
5:
Bounds: x1=305, y1=100, x2=335, y2=116
Type: -120
Info: 'etc.'
6:
Bounds: x1=11, y1=122, x2=354, y2=187
Type: -120
Info: 'You move your current tile with the mouse, and you can place it in any open square on the board by clicking the mouse in that square. You receive points for each tile you place, the number of points'
7:
Bounds: x1=11, y1=186, x2=352, y2=250
Type: -120
Info: 'depending on how quickly you place the tile. If you haven’t placed a tile when the “points for this tile” timer runs out, that tile will automatically be placed in the nearest available square. '
8:
Bounds: x1=53, y1=263, x2=128, y2=279
Type: -120
Info: ''
9:
Bounds: x1=259, y1=33, x2=299, y2=73
Type: -128
Info: ''
10:
Bounds: x1=303, y1=33, x2=343, y2=73
Type: -128
Info: ''
11:
Bounds: x1=259, y1=77, x2=299, y2=117
Type: -128
Info: ''
DITL_156.txt
Items: (9 entries)
0:
Bounds: x1=288, y1=257, x2=346, y2=277
Type: 4
Info: 'OK'
1:
Bounds: x1=281, y1=250, x2=351, y2=282
Type: -128
Info: ''
2:
Bounds: x1=11, y1=10, x2=113, y2=40
Type: -128
Info: ''
3:
Bounds: x1=122, y1=20, x2=229, y2=34
Type: -120
Info: 'Match Corners:'
4:
Bounds: x1=305, y1=48, x2=345, y2=88
Type: -128
Info: ''
5:
Bounds: x1=294, y1=90, x2=356, y2=106
Type: -120
Info: 'Dead Tile'
6:
Bounds: x1=12, y1=47, x2=293, y2=113
Type: -120
Info: 'Whenever a tile is placed so that it has no matching corners with any adjacent tile, that tile will become “dead”, and can no longer be removed from the board.'
7:
Bounds: x1=12, y1=112, x2=349, y2=161
Type: -120
Info: 'Already-placed tiles will also become Dead Tiles if all their adjacent matching tiles are removed from the board.'
8:
Bounds: x1=14, y1=173, x2=351, y2=241
Type: -120
Info: 'The Match Corners game begins with a 4-color tile in each corner of the board, and these tiles cannot be made to disappear. Begin your play by placing your first tiles to match corners with these tiles.'
DITL_155.txt
Items: (15 entries)
0:
Bounds: x1=287, y1=258, x2=345, y2=278
Type: 4
Info: 'More'
1:
Bounds: x1=281, y1=252, x2=351, y2=284
Type: -128
Info: ''
2:
Bounds: x1=11, y1=10, x2=113, y2=40
Type: -128
Info: ''
3:
Bounds: x1=121, y1=20, x2=237, y2=35
Type: -120
Info: 'Match Corners:'
4:
Bounds: x1=9, y1=46, x2=262, y2=97
Type: -120
Info: 'Tiles disappear from the board when you place them so that the corners of 4 tiles match where they meet. '
5:
Bounds: x1=271, y1=41, x2=311, y2=81
Type: -128
Info: ''
6:
Bounds: x1=310, y1=41, x2=350, y2=81
Type: -128
Info: ''
7:
Bounds: x1=271, y1=80, x2=311, y2=120
Type: -128
Info: ''
8:
Bounds: x1=101, y1=101, x2=267, y2=115
Type: -120
Info: 'These 4 tiles will vanish:'
9:
Bounds: x1=310, y1=80, x2=350, y2=120
Type: -128
Info: ''
10:
Bounds: x1=299, y1=68, x2=323, y2=92
Type: -128
Info: ''
11:
Bounds: x1=9, y1=125, x2=355, y2=175
Type: -120
Info: 'The more tiles you make disappear, the more tiles you can place before the board is full, and the higher your score will be.'
12:
Bounds: x1=290, y1=184, x2=330, y2=224
Type: -128
Info: ''
13:
Bounds: x1=9, y1=184, x2=279, y2=238
Type: -120
Info: 'Occasionally you will get a “Magic Tile”. Wherever you place one of these, any adjacent tiles will disappear.'
14:
Bounds: x1=275, y1=225, x2=350, y2=241
Type: -120
Info: 'Magic Tile'
DITL_154.txt
Items: (11 entries)
0:
Bounds: x1=287, y1=260, x2=345, y2=280
Type: 4
Info: 'More'
1:
Bounds: x1=280, y1=254, x2=350, y2=286
Type: -128
Info: ''
2:
Bounds: x1=10, y1=10, x2=112, y2=40
Type: -128
Info: ''
3:
Bounds: x1=122, y1=20, x2=236, y2=34
Type: -120
Info: 'Match Corners:'
4:
Bounds: x1=10, y1=46, x2=234, y2=95
Type: -120
Info: 'The Match Corners playing pieces are tiles of 1 to 4 randomly selected colors (or patterns):'
5:
Bounds: x1=275, y1=87, x2=282, y2=104
Type: -120
Info: ','
6:
Bounds: x1=234, y1=61, x2=274, y2=101
Type: -128
Info: ''
7:
Bounds: x1=286, y1=61, x2=326, y2=101
Type: -128
Info: ''
8:
Bounds: x1=328, y1=87, x2=358, y2=103
Type: -120
Info: 'etc.'
9:
Bounds: x1=11, y1=111, x2=352, y2=178
Type: -120
Info: 'You move your current tile with the mouse, and you can place it in any open square on the board by clicking the mouse in that square. You receive points for each tile you place, the number of points'
10:
Bounds: x1=11, y1=175, x2=352, y2=239
Type: -120
Info: 'depending on how quickly you place the tile. If you haven’t placed a tile when the “points for this tile” timer runs out, that tile will automatically be placed in the nearest available square. '
DITL_153.txt
Items: (9 entries)
0:
Bounds: x1=288, y1=257, x2=346, y2=277
Type: 4
Info: 'OK'
1:
Bounds: x1=282, y1=252, x2=352, y2=284
Type: -128
Info: ''
2:
Bounds: x1=10, y1=10, x2=112, y2=40
Type: -128
Info: ''
3:
Bounds: x1=122, y1=21, x2=212, y2=35
Type: -120
Info: 'Match Sides:'
4:
Bounds: x1=7, y1=51, x2=271, y2=101
Type: -120
Info: 'Occasionally you will get a “Magic Tile”. Wherever you place a Magic Tile, all adjacent tiles will disappear.'
5:
Bounds: x1=286, y1=49, x2=326, y2=89
Type: -128
Info: ''
6:
Bounds: x1=9, y1=112, x2=354, y2=163
Type: -120
Info: 'Whenever a tile disappears, any adjacent tiles will be rotated 90 degrees. This sometimes causes a chain reaction of disappearing tiles.'
7:
Bounds: x1=9, y1=170, x2=352, y2=223
Type: -120
Info: 'Note that Match Sides is different from the other FloorTiles games in that you can rotate your tile (other than Magic Tiles) by pressing the space bar.'
8:
Bounds: x1=273, y1=90, x2=348, y2=106
Type: -120
Info: 'Magic Tile'
DITL_152.txt
Items: (13 entries)
0:
Bounds: x1=287, y1=257, x2=345, y2=277
Type: 4
Info: 'More'
1:
Bounds: x1=281, y1=250, x2=351, y2=282
Type: -128
Info: ''
2:
Bounds: x1=11, y1=10, x2=113, y2=40
Type: -128
Info: ''
3:
Bounds: x1=122, y1=19, x2=211, y2=34
Type: -120
Info: 'Match Sides:'
4:
Bounds: x1=9, y1=63, x2=215, y2=114
Type: -120
Info: 'Tiles disappear from the board when they are surrounded on 3 sides by matching colors:'
5:
Bounds: x1=197, y1=115, x2=272, y2=131
Type: -120
Info: 'disappears'
6:
Bounds: x1=226, y1=73, x2=266, y2=113
Type: -128
Info: ''
7:
Bounds: x1=265, y1=34, x2=305, y2=74
Type: -128
Info: ''
8:
Bounds: x1=265, y1=73, x2=305, y2=113
Type: -128
Info: ''
9:
Bounds: x1=304, y1=73, x2=344, y2=113
Type: -128
Info: ''
10:
Bounds: x1=271, y1=114, x2=290, y2=127
Type: -64
Info: ' Ø'
11:
Bounds: x1=9, y1=140, x2=355, y2=190
Type: -120
Info: 'The more tiles you make disappear, the more tiles you can place before the board is full, and the higher your score will be. If you place a tile in a'
12:
Bounds: x1=9, y1=188, x2=353, y2=238
Type: -120
Info: 'space with matching colors on all 4 sides, you get a bonus: that tile and the 4 surrounding tiles will all disappear. '
DITL_151.txt
Items: (12 entries)
0:
Bounds: x1=287, y1=259, x2=345, y2=279
Type: 4
Info: 'More'
1:
Bounds: x1=280, y1=253, x2=350, y2=285
Type: -128
Info: ''
2:
Bounds: x1=10, y1=6, x2=112, y2=36
Type: -128
Info: ''
3:
Bounds: x1=120, y1=15, x2=219, y2=30
Type: -120
Info: 'Match Sides:'
4:
Bounds: x1=10, y1=40, x2=234, y2=89
Type: -120
Info: 'The playing pieces in Match Sides are tiles of 1 to 4 randomly selected colors (or patterns):'
5:
Bounds: x1=270, y1=81, x2=277, y2=98
Type: -120
Info: ','
6:
Bounds: x1=229, y1=55, x2=269, y2=95
Type: -128
Info: ''
7:
Bounds: x1=284, y1=55, x2=324, y2=95
Type: -128
Info: ''
8:
Bounds: x1=326, y1=81, x2=356, y2=97
Type: -120
Info: 'etc.'
9:
Bounds: x1=10, y1=96, x2=348, y2=161
Type: -120
Info: 'You move your current tile with the mouse, and rotate it by pressing the space bar. You can place it in any open square on the board by clicking the mouse in that square. You receive points for each'
10:
Bounds: x1=10, y1=160, x2=348, y2=209
Type: -120
Info: 'tile you place, the number of points depending on how quickly you place the tile. If you haven’t placed a tile when the “points for this tile” timer'
11:
Bounds: x1=10, y1=208, x2=347, y2=255
Type: -120
Info: 'runs out, that tile will automatically be placed in the nearest available square. The game is over when the board is full.'
DITL_150.txt
Items: (12 entries)
0:
Bounds: x1=234, y1=238, x2=337, y2=258
Type: 4
Info: 'Instructions'
1:
Bounds: x1=22, y1=238, x2=80, y2=258
Type: 4
Info: 'Done'
2:
Bounds: x1=227, y1=231, x2=344, y2=264
Type: -128
Info: ''
3:
Bounds: x1=100, y1=218, x2=220, y2=236
Type: 6
Info: 'Match Sides'
4:
Bounds: x1=100, y1=239, x2=220, y2=257
Type: 6
Info: 'Match Corners'
5:
Bounds: x1=100, y1=260, x2=220, y2=278
Type: 6
Info: 'Pathways'
6:
Bounds: x1=10, y1=6, x2=112, y2=36
Type: -128
Info: ''
7:
Bounds: x1=122, y1=16, x2=217, y2=31
Type: -120
Info: 'Instructions:'
8:
Bounds: x1=11, y1=41, x2=353, y2=105
Type: -120
Info: 'FloorTiles is three separate games: Match Sides, Match Corners and Pathways. Each game can be played on either a “Big Board” or “Small Board”, and can be played either with a timer or without.'
9:
Bounds: x1=11, y1=105, x2=353, y2=170
Type: -120
Info: '(These instructions assume the timer is on.) The play is similar in the three games—you place tiles on a grid—but each has different rules and requires a completely different approach and strategy.'
10:
Bounds: x1=93, y1=212, x2=352, y2=284
Type: -128
Info: ''
11:
Bounds: x1=11, y1=174, x2=355, y2=206
Type: -120
Info: 'FloorTiles will run in color on monitors set to 256 colors or more, and in black & white otherwise.'